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Add ConditioningStableAudio.
This lets you control the seconds_start and seconds_total parameters for the Stable Audio model.
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@ -8,6 +8,7 @@ import json
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import struct
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import random
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import hashlib
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import node_helpers
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from comfy.cli_args import args
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class EmptyLatentAudio:
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@ -29,6 +30,27 @@ class EmptyLatentAudio:
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latent = torch.zeros([batch_size, 64, length], device=self.device)
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return ({"samples":latent, "type": "audio"}, )
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class ConditioningStableAudio:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": {"positive": ("CONDITIONING", ),
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"negative": ("CONDITIONING", ),
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"seconds_start": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 1000.0, "step": 0.1}),
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"seconds_total": ("FLOAT", {"default": 47.0, "min": 0.0, "max": 1000.0, "step": 0.1}),
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}}
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RETURN_TYPES = ("CONDITIONING","CONDITIONING")
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RETURN_NAMES = ("positive", "negative")
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FUNCTION = "append"
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CATEGORY = "conditioning"
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def append(self, positive, negative, seconds_start, seconds_total):
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positive = node_helpers.conditioning_set_values(positive, {"seconds_start": seconds_start, "seconds_total": seconds_total})
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negative = node_helpers.conditioning_set_values(negative, {"seconds_start": seconds_start, "seconds_total": seconds_total})
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return (positive, negative)
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class VAEEncodeAudio:
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@classmethod
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def INPUT_TYPES(s):
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@ -225,4 +247,5 @@ NODE_CLASS_MAPPINGS = {
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"SaveAudio": SaveAudio,
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"LoadAudio": LoadAudio,
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"PreviewAudio": PreviewAudio,
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"ConditioningStableAudio": ConditioningStableAudio,
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}
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