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add load 3d node support (#5564)
* add load 3d node support * remove Preview3D from BE
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comfy_extras/nodes_load_3d.py
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95
comfy_extras/nodes_load_3d.py
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import nodes
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import folder_paths
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import os
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def normalize_path(path):
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return path.replace('\\', '/')
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class Load3D():
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@classmethod
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def INPUT_TYPES(s):
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input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
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os.makedirs(input_dir, exist_ok=True)
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files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.obj', '.mtl', '.fbx', '.stl'))]
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return {"required": {
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"model_file": (sorted(files), {"file_upload": True}),
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"image": ("LOAD_3D", {}),
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"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
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"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
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"show_grid": ([True, False],),
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"camera_type": (["perspective", "orthographic"],),
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"view": (["front", "right", "top", "isometric"],),
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"material": (["original", "normal", "wireframe", "depth"],),
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"bg_color": ("INT", {"default": 0, "min": 0, "max": 0xFFFFFF, "step": 1, "display": "color"}),
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"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
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"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
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}}
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RETURN_TYPES = ("IMAGE", "MASK", "STRING")
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RETURN_NAMES = ("image", "mask", "mesh_path")
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FUNCTION = "process"
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CATEGORY = "3d"
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def process(self, model_file, image, **kwargs):
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imagepath = folder_paths.get_annotated_filepath(image)
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load_image_node = nodes.LoadImage()
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output_image, output_mask = load_image_node.load_image(image=imagepath)
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return output_image, output_mask, model_file,
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class Load3DAnimation():
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@classmethod
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def INPUT_TYPES(s):
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input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
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os.makedirs(input_dir, exist_ok=True)
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files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.fbx'))]
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return {"required": {
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"model_file": (sorted(files), {"file_upload": True}),
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"image": ("LOAD_3D_ANIMATION", {}),
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"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
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"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
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"show_grid": ([True, False],),
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"camera_type": (["perspective", "orthographic"],),
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"view": (["front", "right", "top", "isometric"],),
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"material": (["original", "normal", "wireframe", "depth"],),
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"bg_color": ("INT", {"default": 0, "min": 0, "max": 0xFFFFFF, "step": 1, "display": "color"}),
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"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
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"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
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"animation_speed": (["0.1", "0.5", "1", "1.5", "2"], {"default": "1"}),
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}}
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RETURN_TYPES = ("IMAGE", "MASK", "STRING")
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RETURN_NAMES = ("image", "mask", "mesh_path")
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FUNCTION = "process"
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CATEGORY = "3d"
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def process(self, model_file, image, **kwargs):
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imagepath = folder_paths.get_annotated_filepath(image)
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load_image_node = nodes.LoadImage()
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output_image, output_mask = load_image_node.load_image(image=imagepath)
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return output_image, output_mask, model_file,
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NODE_CLASS_MAPPINGS = {
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"Load3D": Load3D,
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"Load3DAnimation": Load3DAnimation
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"Load3D": "Load 3D",
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"Load3DAnimation": "Load 3D - Animation"
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}
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