mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2025-04-19 19:03:51 +00:00
Litegraph updates.
Update from upstream repo. Auto select value in prompt. Increase maximum number of nodes to 10k.
This commit is contained in:
parent
6781b181ef
commit
d35267e85a
@ -48,7 +48,7 @@
|
|||||||
EVENT_LINK_COLOR: "#A86",
|
EVENT_LINK_COLOR: "#A86",
|
||||||
CONNECTING_LINK_COLOR: "#AFA",
|
CONNECTING_LINK_COLOR: "#AFA",
|
||||||
|
|
||||||
MAX_NUMBER_OF_NODES: 1000, //avoid infinite loops
|
MAX_NUMBER_OF_NODES: 10000, //avoid infinite loops
|
||||||
DEFAULT_POSITION: [100, 100], //default node position
|
DEFAULT_POSITION: [100, 100], //default node position
|
||||||
VALID_SHAPES: ["default", "box", "round", "card"], //,"circle"
|
VALID_SHAPES: ["default", "box", "round", "card"], //,"circle"
|
||||||
|
|
||||||
@ -3788,16 +3788,42 @@
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* returns the bounding of the object, used for rendering purposes
|
* returns the bounding of the object, used for rendering purposes
|
||||||
* bounding is: [topleft_cornerx, topleft_cornery, width, height]
|
|
||||||
* @method getBounding
|
* @method getBounding
|
||||||
* @return {Float32Array[4]} the total size
|
* @param out {Float32Array[4]?} [optional] a place to store the output, to free garbage
|
||||||
|
* @param compute_outer {boolean?} [optional] set to true to include the shadow and connection points in the bounding calculation
|
||||||
|
* @return {Float32Array[4]} the bounding box in format of [topleft_cornerx, topleft_cornery, width, height]
|
||||||
*/
|
*/
|
||||||
LGraphNode.prototype.getBounding = function(out) {
|
LGraphNode.prototype.getBounding = function(out, compute_outer) {
|
||||||
out = out || new Float32Array(4);
|
out = out || new Float32Array(4);
|
||||||
out[0] = this.pos[0] - 4;
|
const nodePos = this.pos;
|
||||||
out[1] = this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT;
|
const isCollapsed = this.flags.collapsed;
|
||||||
out[2] = this.flags.collapsed ? (this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH) : this.size[0] + 4;
|
const nodeSize = this.size;
|
||||||
out[3] = this.flags.collapsed ? LiteGraph.NODE_TITLE_HEIGHT : this.size[1] + LiteGraph.NODE_TITLE_HEIGHT;
|
|
||||||
|
let left_offset = 0;
|
||||||
|
// 1 offset due to how nodes are rendered
|
||||||
|
let right_offset = 1 ;
|
||||||
|
let top_offset = 0;
|
||||||
|
let bottom_offset = 0;
|
||||||
|
|
||||||
|
if (compute_outer) {
|
||||||
|
// 4 offset for collapsed node connection points
|
||||||
|
left_offset = 4;
|
||||||
|
// 6 offset for right shadow and collapsed node connection points
|
||||||
|
right_offset = 6 + left_offset;
|
||||||
|
// 4 offset for collapsed nodes top connection points
|
||||||
|
top_offset = 4;
|
||||||
|
// 5 offset for bottom shadow and collapsed node connection points
|
||||||
|
bottom_offset = 5 + top_offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
out[0] = nodePos[0] - left_offset;
|
||||||
|
out[1] = nodePos[1] - LiteGraph.NODE_TITLE_HEIGHT - top_offset;
|
||||||
|
out[2] = isCollapsed ?
|
||||||
|
(this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH) + right_offset :
|
||||||
|
nodeSize[0] + right_offset;
|
||||||
|
out[3] = isCollapsed ?
|
||||||
|
LiteGraph.NODE_TITLE_HEIGHT + bottom_offset :
|
||||||
|
nodeSize[1] + LiteGraph.NODE_TITLE_HEIGHT + bottom_offset;
|
||||||
|
|
||||||
if (this.onBounding) {
|
if (this.onBounding) {
|
||||||
this.onBounding(out);
|
this.onBounding(out);
|
||||||
@ -7674,7 +7700,7 @@ LGraphNode.prototype.executeAction = function(action)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!overlapBounding(this.visible_area, n.getBounding(temp))) {
|
if (!overlapBounding(this.visible_area, n.getBounding(temp, true))) {
|
||||||
continue;
|
continue;
|
||||||
} //out of the visible area
|
} //out of the visible area
|
||||||
|
|
||||||
@ -11336,6 +11362,7 @@ LGraphNode.prototype.executeAction = function(action)
|
|||||||
name_element.innerText = title;
|
name_element.innerText = title;
|
||||||
var value_element = dialog.querySelector(".value");
|
var value_element = dialog.querySelector(".value");
|
||||||
value_element.value = value;
|
value_element.value = value;
|
||||||
|
value_element.select();
|
||||||
|
|
||||||
var input = value_element;
|
var input = value_element;
|
||||||
input.addEventListener("keydown", function(e) {
|
input.addEventListener("keydown", function(e) {
|
||||||
|
Loading…
Reference in New Issue
Block a user