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Outpainting actually works now.
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75fa162531
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11
nodes.py
11
nodes.py
@ -157,20 +157,23 @@ class VAEEncodeForInpaint:
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def encode(self, vae, pixels, mask):
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def encode(self, vae, pixels, mask):
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x = (pixels.shape[1] // 64) * 64
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x = (pixels.shape[1] // 64) * 64
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y = (pixels.shape[2] // 64) * 64
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y = (pixels.shape[2] // 64) * 64
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mask = torch.nn.functional.interpolate(mask[None,None,], size=(pixels.shape[1], pixels.shape[2]), mode="bilinear")[0][0]
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if pixels.shape[1] != x or pixels.shape[2] != y:
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if pixels.shape[1] != x or pixels.shape[2] != y:
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pixels = pixels[:,:x,:y,:]
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pixels = pixels[:,:x,:y,:]
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mask = mask[:x,:y]
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mask = mask[:x,:y]
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#shave off a few pixels to keep things seamless
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#grow mask by a few pixels to keep things seamless in latent space
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kernel_tensor = torch.ones((1, 1, 6, 6))
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kernel_tensor = torch.ones((1, 1, 6, 6))
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mask_erosion = torch.clamp(torch.nn.functional.conv2d((1.0 - mask.round())[None], kernel_tensor, padding=3), 0, 1)
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mask_erosion = torch.clamp(torch.nn.functional.conv2d((mask.round())[None], kernel_tensor, padding=3), 0, 1)
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m = (1.0 - mask.round())
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for i in range(3):
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for i in range(3):
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pixels[:,:,:,i] -= 0.5
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pixels[:,:,:,i] -= 0.5
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pixels[:,:,:,i] *= mask_erosion[0][:x,:y].round()
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pixels[:,:,:,i] *= m
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pixels[:,:,:,i] += 0.5
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pixels[:,:,:,i] += 0.5
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t = vae.encode(pixels)
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t = vae.encode(pixels)
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return ({"samples":t, "noise_mask": mask}, )
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return ({"samples":t, "noise_mask": (mask_erosion[0][:x,:y].round())}, )
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class CheckpointLoader:
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class CheckpointLoader:
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models_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), "models")
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models_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), "models")
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