import nodes import folder_paths import os def normalize_path(path): return path.replace('\\', '/') class Load3D(): @classmethod def INPUT_TYPES(s): input_dir = os.path.join(folder_paths.get_input_directory(), "3d") os.makedirs(input_dir, exist_ok=True) files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.obj', '.mtl', '.fbx', '.stl'))] return {"required": { "model_file": (sorted(files), {"file_upload": True}), "image": ("LOAD_3D", {}), "width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "show_grid": ([True, False],), "camera_type": (["perspective", "orthographic"],), "view": (["front", "right", "top", "isometric"],), "material": (["original", "normal", "wireframe", "depth"],), "bg_color": ("STRING", {"default": "#000000", "multiline": False}), "light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}), "up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],), }} RETURN_TYPES = ("IMAGE", "MASK", "STRING") RETURN_NAMES = ("image", "mask", "mesh_path") FUNCTION = "process" CATEGORY = "3d" def process(self, model_file, image, **kwargs): imagepath = folder_paths.get_annotated_filepath(image) load_image_node = nodes.LoadImage() output_image, output_mask = load_image_node.load_image(image=imagepath) return output_image, output_mask, model_file, class Load3DAnimation(): @classmethod def INPUT_TYPES(s): input_dir = os.path.join(folder_paths.get_input_directory(), "3d") os.makedirs(input_dir, exist_ok=True) files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.fbx'))] return {"required": { "model_file": (sorted(files), {"file_upload": True}), "image": ("LOAD_3D_ANIMATION", {}), "width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "show_grid": ([True, False],), "camera_type": (["perspective", "orthographic"],), "view": (["front", "right", "top", "isometric"],), "material": (["original", "normal", "wireframe", "depth"],), "bg_color": ("STRING", {"default": "#000000", "multiline": False}), "light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}), "up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],), "animation_speed": (["0.1", "0.5", "1", "1.5", "2"], {"default": "1"}), }} RETURN_TYPES = ("IMAGE", "MASK", "STRING") RETURN_NAMES = ("image", "mask", "mesh_path") FUNCTION = "process" CATEGORY = "3d" def process(self, model_file, image, **kwargs): imagepath = folder_paths.get_annotated_filepath(image) load_image_node = nodes.LoadImage() output_image, output_mask = load_image_node.load_image(image=imagepath) return output_image, output_mask, model_file, NODE_CLASS_MAPPINGS = { "Load3D": Load3D, "Load3DAnimation": Load3DAnimation } NODE_DISPLAY_NAME_MAPPINGS = { "Load3D": "Load 3D", "Load3DAnimation": "Load 3D - Animation" }