import nodes import folder_paths import os def normalize_path(path): return path.replace('\\', '/') class Load3D(): @classmethod def INPUT_TYPES(s): input_dir = os.path.join(folder_paths.get_input_directory(), "3d") os.makedirs(input_dir, exist_ok=True) files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.obj', '.mtl', '.fbx', '.stl'))] return {"required": { "model_file": (sorted(files), {"file_upload": True}), "image": ("LOAD_3D", {}), "width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "material": (["original", "normal", "wireframe", "depth"],), "up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],), }} RETURN_TYPES = ("IMAGE", "MASK", "STRING") RETURN_NAMES = ("image", "mask", "mesh_path") FUNCTION = "process" EXPERIMENTAL = True CATEGORY = "3d" def process(self, model_file, image, **kwargs): image_path = folder_paths.get_annotated_filepath(image['image']) mask_path = folder_paths.get_annotated_filepath(image['mask']) load_image_node = nodes.LoadImage() output_image, ignore_mask = load_image_node.load_image(image=image_path) ignore_image, output_mask = load_image_node.load_image(image=mask_path) return output_image, output_mask, model_file, class Load3DAnimation(): @classmethod def INPUT_TYPES(s): input_dir = os.path.join(folder_paths.get_input_directory(), "3d") os.makedirs(input_dir, exist_ok=True) files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.fbx'))] return {"required": { "model_file": (sorted(files), {"file_upload": True}), "image": ("LOAD_3D_ANIMATION", {}), "width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}), "material": (["original", "normal", "wireframe", "depth"],), "up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],), }} RETURN_TYPES = ("IMAGE", "MASK", "STRING") RETURN_NAMES = ("image", "mask", "mesh_path") FUNCTION = "process" EXPERIMENTAL = True CATEGORY = "3d" def process(self, model_file, image, **kwargs): image_path = folder_paths.get_annotated_filepath(image['image']) mask_path = folder_paths.get_annotated_filepath(image['mask']) load_image_node = nodes.LoadImage() output_image, ignore_mask = load_image_node.load_image(image=image_path) ignore_image, output_mask = load_image_node.load_image(image=mask_path) return output_image, output_mask, model_file, class Preview3D(): @classmethod def INPUT_TYPES(s): return {"required": { "model_file": ("STRING", {"default": "", "multiline": False}), "material": (["original", "normal", "wireframe", "depth"],), "up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],), }} OUTPUT_NODE = True RETURN_TYPES = () CATEGORY = "3d" FUNCTION = "process" EXPERIMENTAL = True def process(self, model_file, **kwargs): return {"ui": {"model_file": [model_file]}, "result": ()} class Preview3DAnimation(): @classmethod def INPUT_TYPES(s): return {"required": { "model_file": ("STRING", {"default": "", "multiline": False}), "material": (["original", "normal", "wireframe", "depth"],), "up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],), }} OUTPUT_NODE = True RETURN_TYPES = () CATEGORY = "3d" FUNCTION = "process" EXPERIMENTAL = True def process(self, model_file, **kwargs): return {"ui": {"model_file": [model_file]}, "result": ()} NODE_CLASS_MAPPINGS = { "Load3D": Load3D, "Load3DAnimation": Load3DAnimation, "Preview3D": Preview3D, "Preview3DAnimation": Preview3DAnimation } NODE_DISPLAY_NAME_MAPPINGS = { "Load3D": "Load 3D", "Load3DAnimation": "Load 3D - Animation", "Preview3D": "Preview 3D", "Preview3DAnimation": "Preview 3D - Animation" }