ComfyUI/comfy_extras/nodes_load_3d.py

95 lines
3.5 KiB
Python

import nodes
import folder_paths
import os
def normalize_path(path):
return path.replace('\\', '/')
class Load3D():
@classmethod
def INPUT_TYPES(s):
input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
os.makedirs(input_dir, exist_ok=True)
files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.obj', '.mtl', '.fbx', '.stl'))]
return {"required": {
"model_file": (sorted(files), {"file_upload": True}),
"image": ("LOAD_3D", {}),
"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"show_grid": ([True, False],),
"camera_type": (["perspective", "orthographic"],),
"view": (["front", "right", "top", "isometric"],),
"material": (["original", "normal", "wireframe", "depth"],),
"bg_color": ("STRING", {"default": "#000000", "multiline": False}),
"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
}}
RETURN_TYPES = ("IMAGE", "MASK", "STRING")
RETURN_NAMES = ("image", "mask", "mesh_path")
FUNCTION = "process"
CATEGORY = "3d"
def process(self, model_file, image, **kwargs):
imagepath = folder_paths.get_annotated_filepath(image)
load_image_node = nodes.LoadImage()
output_image, output_mask = load_image_node.load_image(image=imagepath)
return output_image, output_mask, model_file,
class Load3DAnimation():
@classmethod
def INPUT_TYPES(s):
input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
os.makedirs(input_dir, exist_ok=True)
files = [normalize_path(os.path.join("3d", f)) for f in os.listdir(input_dir) if f.endswith(('.gltf', '.glb', '.fbx'))]
return {"required": {
"model_file": (sorted(files), {"file_upload": True}),
"image": ("LOAD_3D_ANIMATION", {}),
"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"show_grid": ([True, False],),
"camera_type": (["perspective", "orthographic"],),
"view": (["front", "right", "top", "isometric"],),
"material": (["original", "normal", "wireframe", "depth"],),
"bg_color": ("STRING", {"default": "#000000", "multiline": False}),
"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
"animation_speed": (["0.1", "0.5", "1", "1.5", "2"], {"default": "1"}),
}}
RETURN_TYPES = ("IMAGE", "MASK", "STRING")
RETURN_NAMES = ("image", "mask", "mesh_path")
FUNCTION = "process"
CATEGORY = "3d"
def process(self, model_file, image, **kwargs):
imagepath = folder_paths.get_annotated_filepath(image)
load_image_node = nodes.LoadImage()
output_image, output_mask = load_image_node.load_image(image=imagepath)
return output_image, output_mask, model_file,
NODE_CLASS_MAPPINGS = {
"Load3D": Load3D,
"Load3DAnimation": Load3DAnimation
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Load3D": "Load 3D",
"Load3DAnimation": "Load 3D - Animation"
}